Stuntman Ignition reviewed favourably here at Eurogamer and quite rightly so. While there's a huge amount of content, plenty of cars and some excellent customisation features, ProStreet is basically a driving game with naff handling - and that serves to diminish its appeal right from the first race.įar more worthy of your cash would be the forthcoming Burnout Paradise - designed with PS3 as the lead development platform by a team dedicated to getting the most out of the hardware, it's a clear generational leap over this disappointing offering. While their game may be shinier, prettier and smoother, the basic fact of the matter is that Need for Speed ProStreet is simply a disappointing release regardless of the console you run it on. The gameplay and content is of course essentially identical between the two versions and in this respect, it basically means that Xbox 360 owners are not really that much better off than their PS3-owning brethren. On top of that, some of the cool depth of field effects in the Xbox 360 game that add a subtle blur to faraway objects are all but gone too. The game's blurrier with an inconsistent frame rate, and if it's not running at a lower resolution than the 360 game it certainly looks like it. The disadvantages apparent in the PS3 code read almost like a checklist of the worst in cross-platform development. It's supremely obvious that the game has been developed with the Xbox 360 in mind, with the port for the Sony machine being markedly substandard in comparison. Unfortunately, this wide-ranging support for all platforms hasn't done the PlayStation 3 version of ProStreet any favours this time around. Perhaps the ultimate example of cross-platform development, historically the Need for Speed games roll-out onto every piece of gaming hardware currently available, a crucial factor in guaranteeing its inevitable position at the top of the Christmas sales charts.
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